Traptrix Vesiculo
EARTH 4

Traptrix Vesiculo

  • Archetype:
  • Traptrix

  • ATK:
  • 1400

  • DEF:
  • 1400

  • View:
  • 5786




Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 7, 2026
61± 7/ 100
Power Score
Intrinsic 59
Deck 63

Traptrix Vesiculo — Power Evaluation

Final Score: 61 ± 7 · Confidence: Medium

  • Intrinsic: 59 · Deck: 63 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion

Why it scores here

Vesiculo's power is conversion, not stats: it turns a Set Trap you already control into a 1400-ATK hand Special Summon, and once the Spell & Trap Zone is empty it can banish itself from the GY to set a Hole Normal Trap back onto the field. Its strongest feature is immunity to Hole Normal Traps, which matters in a trap-heavy Traptrix mirror. The 1400 ATK and Level 4 body earn nothing directly, and the card has no interaction of its own, so the score rests on access and resilience rather than raw stats. Confidence is Medium because the combo sample is only 2 boards.

Axis scores

Axis Score Evidence
Accessibility 62 Live in hand through its Set Trap cost, and the deck sample shows it in 400 of 400 decks, mostly Traptrix builds (observed; the Set Trap condition is verified from text).
Combo & Conversion 55 Converts a Set Trap into a body and can reset a Hole, and it is the starter in 1 of 2 recorded boards, though that sample is small (observed, inferred for the Hole reset value).
Resource Economy 50 The hand summon trades a Trap card for a monster and the GY banish is a self-cost recursion of a Hole, so the net is roughly even (verified text, inferred balance).
Effect & Interaction 35 The card has no direct negation or removal; its only interaction is indirect through the Hole it sets back (verified text, inferred).
Material Utility 45 A Level 4 EARTH Plant is a usable generic material, and it appears as material in 1 of 2 recorded boards, but the effect-negated case is unconfirmed (observed, inferred).
Resilience & Flexibility 65 Immune to Hole Normal Traps and usable from hand or GY across turns, which resists the common mirror interrupt (verified text, inferred for frequency).
Deck-Building Efficiency 60 A single copy in a shell that already runs 1.14 copies on average, with no garnet or self-lock in the text (verified text, observed copy distribution).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Immunity to Hole Normal Traps protects it in the common Traptrix mirror
  • Hand Special Summon from a Set Trap cost gives it a free-roll-like access route
  • Its GY banish sets a Hole back onto the field, so it recurs value

Weaknesses

  • Needs a Set Trap you control for the hand summon and an empty Spell & Trap Zone for the recursion
  • No direct negation or removal of its own
  • High ATK and Level 4 body earn no points on their own

Counters / choke points

  • Opponent Hole-clearing or Spell & Trap removal that empties your Set Traps
  • Non-Hole interaction that ignores its immunity, such as targeted monster effects

Best use

Starter and Hole recursion in Traptrix control builds. Decks: Traptrix (archetype 623, main deck core), Traptrix (archetype 230, main deck). Suggested copies: 1.

Evidence & gaps

  • Verified: Unaffected by the effects of Hole Normal Traps; Once per turn, sends a Set Trap you control to the GY to Special Summon from hand; Once per turn GY banish with an empty Spell & Trap Zone sets a Hole Normal Trap
  • Observed: Appears in 400 of 400 sample decks with 1.14 average copies; Starter in 1 of 2 recorded combos and material in 1 of 2
  • Inferred: Hand summon and Hole reset are net roughly even on resources; Immunity is a meaningful resilience edge in the mirror
  • Data gaps: No banlist token, so 3 copies assumed No StatisticsCard usage data Only 2 recorded combos, so combo conversion is a thin sample No ruling data for interactions between the Hole reset and the Set Trap cost











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